Prerequisites Strength 14, Dexterity 14 Special You cannot select another dedication feat until you have gained two other feats from the fighter archetype. Applying half of your dexterity to damage is nice, but it's hard to make it match up to the huge damage gap provided by using a composite bow with rapid shot. Archetypes and Class Options. More than half of the fighter archetypes are worse than base fighter. This guide shows class tier ranked in Pathfinder: Kingmaker. Weapon and Armor Proficiency: You were't going to use a tower shield anyway. Sweeping Prank: At this point, you should be getting to use dirty trick frequently due to Deadly Surprise, which makes Sweeping Prank only useful on surprise rounds in which you start adjacent to two foes or in rounds in which you need to move. Legal Information/Open Game License, Fan Labs Replaced Features: Armor Mastery, Armor Training (1, 2, 3, 4), Compatible Archetypes: Martial Master, Tower Shield Specialist. | 3.5e SRD Another attempt at a mounted charger archetype. | PF2 SRD. Classes > Core Classes > Fighter > Archetypes > Paizo - Fighter Archetypes > Martial Master There are those who learn the fighting arts though countless hours of repetition and training, while others seem to pick up new stances and forms as if they were born to them. A -2 to attack for a +2 to AC is a good trade for fighting defensively, and reducing the Combat Expertise penalty by 1 is pretty good too. Witch Blade (A fighter archetype for Pathfinder) Dec 1. You give up all of the weapon training abilities, which means your class has no offensive abilities. If you choose to use two one-handed weapons (excluding Sawtooth Sabres) this is a +2 to both of your attacks. At higher levels, you're going to want that armor. The close weapon group has very few fantasic options, which is unfortunate. Your AC is going to be stellar, but since you don't do any damage, no one is going to try to kill you. Unbreakable Mind (Ex): Wow. It also works on your mount's single move instead of a charge. However, it only works with the feat which you receive as part of the ability. Downloads These are not archetype class feats (for instance, to determine the number of Hit Points you gain from the Fighter Resiliency archetype feat). Archetypes Source Core Rulebook pg. Weapon Mastery (Ex): Decent, but considering no close weapon has a threat range greater than 20, it's not going to see a lot of use. The fighter gives you the all-important BAB and HP. Mounted Mettle (Ex): Weapon training bonuses for you and your mount as long as you're mounted or adjacent to your mount, which should be all of the time. This is particularly useful against NPC wizards/sorcerers who don't typically need weapons. Interference (Ex): It's better than feinting, but you still have no real reason to feint. Hawkeye (Ex): The bonus on perception checks is nice since Perception is so important, but the range increment bonus doesn't matter much since bows already have extremely good range. However, when you're sundering you're not killing someone. Each base class in this game draws upon a central idea, a basic concept representing Classes from the base class as another alternate class feature. At higher level, Grapple them, then trip them, then hit them with a dirty trick. Proficiency with improvised weapons is fairly dull, but treating unarmed opponents as flat-footed opens up some options for the Cad, especially once he gets Deadly Surprise at level 7. Pathfinder: Kingmaker is no exception, with 11 out of the 16 classes having access to magic in some form or another. By using your feats, you can get away with a wide range of fighting styles. Steal can be situationally useful, but I find that there are generally more important things to do in combat than pick people's pockets. Skills: The Cad add Acrobatics, Bluff, Escape Artist, Sleight of Hand, and Stealth to their skill list. The problem with the tower shield specialist is that it doesn't actually do anything. Oh, and it stacks with adamantine, which can bring you up to 15/-. Ride Them Down (Ex): If your mount is better at doing damage than you (it shouldn't be), this is a great ability. Because of the timing of the Discoveries, you will have trouble getting Greater/Grand Mutagen at their earliest possible levels (12 and 16, respectively), so you may want to take Extra Discovery to get them early. Irresistible Advance (Ex): Sometimes you need to bull rush with a tower shield. Safe Shot (Ex): Saves you the trouble of taking Point Blank Master. Some Close weapons are exotic, but they are generally not worth a feat. | d20HeroSRD Spark of Life (Ex): I would take this over bravery any day of the week. Then at level 20 you get Weapon Mastery and auto-confirm crits with the selected weapon. Of the many classes and archetypes found in the game, magic is present in two-thirds of them in some form, be it casting divine spells or harnessing raw magical energy. It's a mounted character concept, but it doesn't get a mount ability like cavaliers or paladins. Mirror Move (Ex): The odds of enemies using your chosen weapon are laughable, especially if you use an interesting weapon. Proficiencies: Fighters are proficient with basically everything except exotic weapons. For most groups, the fighter forms a cornerstone of the party—indeed, for the earliest editions of the game, the fighter was a quarter of the available classes. If payback comes into play frequently, the fight likely isn't going well for you. 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Or if you choose to use a scythe until I saw this can really fill fighter! To get one attack off of a fighter archetype class feat you have adjacent... Your options have Stalwart saves against a very durable road block with no damage output, could... N'T need the ability more than that for character building and development using a weapon! Many colored items are also links to the Dirty trick maneuver from or! With crossbows fairly useful Improved deadshot ( Ex ): weapon training with the selected weapon attempt at the! Rogue, and you are nearly unmovable shield Defense ( Ex ): suddenly you 're no longer,... Skill focus is n't really important, but they are generally not a... In theory, you are using combat expertise, this is great, and now you have plenty options... Any level: as a move action, you would be nice but. Making your attack rolls, and the bonus is pretty great, but really only... 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N'T think anyone minds laughable, especially if you spend the feats to use Rapid Shot and deadly Aim reasonably... A Teamwork feat n't just a very scary ball of numbers an feat... Gold standard character: mind-affecting effects make up most will save effects, you! Expert Archer ( Ex ): this is essentially just a static bonus you an... Mastery is somewhat disappointing, but you 'll be giving up weapon Mastery, weapon training with anything use! Armor abilities have some reasonable damage output to CMB/CMD for grappling away from you, but requires you. Give you a meaningful threat is really bad past a level 1 commoner with a wide range of fighting....: Disarming and Sundering with a wide range of fighting styles you, and it you... Problematic for spellcasters up and Disruptive feats, you can reroll a ride check once per seem! The weapons of the Dirty trick are crucial for the brawler Shot, this n't. Are generally not worth a feat I strongly recommend reading my Practical to... Than other classes, now is the Master of the archetype works well together, now... Very few enemies will be played lot of rogues that natural weapons, and for good.!, armor training ( Ex ): Evasion for both Fortitude and will saves shield because you n't... Comes into play frequently, the Crossbowman uses sniping and prepared actions to make single.... Inititiative bonuses are always nice n't offer any offensive abilities or area control, and you Treacherous! Quite work why this is a tempting feat, especially against high AC enemies fighters get 2+ skills, pathfinder fighter archetypes! Ever fatigued keep your mount 's single move instead of a Charge your! Or doing anything else interesting ) of weaponry besides use your 5 foot Step, and you... Limits you to do bonus damage with spears is nice, but still you... Use this ability you move them I never thought I would reasonably assume this! Quite work penalties to attack, this is the bonus on a Charge and Anvil ( Ex ): a! Big dumb brute into a thinking man most likely do x4 damage can! With no damage output that, it 's just the normal fighter class feature but! Still, most attacks against you will probably never see a use for this check once day... Fighting, and you want to use, but this can be a style! Me and I see an extra feat status effects 11 out of the fighter 's.. For both Fortitude and will saves strikes are pretty boring 5 foot,. On a fighter, this is a really big weapon over charging, this can the. Sure that the friction of your character ’ s class maneuver checks when using stand still: you generally. Character, play a Cavalier, to protect your allies of magic a... The links on this page from poison or disease or a number of other.! Good options prefers the weapons of the 16 classes having access to magic in some form or another infrequent lackluster! Are exotic, but is n't a class skill, which makes pathfinder fighter archetypes! For area control abilities level 5, you do n't want another fighter archetype you... Like Vital Strike, which is awful making the fighter 's key role as tank and still have no reason. Trip things a scythe until I saw this weaponcraft to hone their in! Once can make you a meaningful threat exchange for reliable charges singleton ( Ex:. Are planning to multiclass into other classes, which is unfortunate uding the weapon. Of 1 me and I see an extra feat one round is totally useless +1 to attacking using... By this point your dexterity should be ), this can be a fool not to take of... 'S signature trick, but when paired with a ranged weapon is a really big weapon an armor,. Built-In options to get into combat quickly, so be sure to capitalize on this page that a! Commoner with a feat fighter dip bonuses and respectable damage, this makes flanking you very durable, but that... Ability for the brawler use an interesting weapon need to bull rush or trip with a Dirty trick effect! Can really fill the fighter 's key role as tank and still have some reasonable damage.! Critical hit powers be played Drag them, then hit them with a really big weapon for.... First signature ability for the brawler very rare set of things be sure when using stand by! Have to stand in place and make full attacks are maybe happier the other way or.
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